This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
eg-ui-graphics-req-audiorouting [2017/08/29 11:15] nnishiguchi [Table] |
eg-ui-graphics-req-audiorouting [2017/08/30 01:45] nnishiguchi [Contributor] |
||
---|---|---|---|
Line 6: | Line 6: | ||
Toshiaki Isogai\\ | Toshiaki Isogai\\ | ||
Manuel Bachmann\\ | Manuel Bachmann\\ | ||
- | Tsuyoshi Sakamoto | + | Tsuyoshi Sakamoto\\ |
+ | Naohiro Nishiguchi | ||
===== Use cases ===== | ===== Use cases ===== | ||
Line 34: | Line 35: | ||
| | Routing sound | System needs to route sound stream to proper zones. (driver zone, passenger zone, rear seat zone) | TBD | Tsuyoshi Sakamoto | | | | Routing sound | System needs to route sound stream to proper zones. (driver zone, passenger zone, rear seat zone) | TBD | Tsuyoshi Sakamoto | | ||
| | Last Volume management | When user turn on engine, IVI system start playing the last remaining source with last Volume. | TBD | Naohiro Nishiguchi | | | | Last Volume management | When user turn on engine, IVI system start playing the last remaining source with last Volume. | TBD | Naohiro Nishiguchi | | ||
- | | | Volume management | When vehicle detect moving objects, IVI system mute(or reduce) volume of active source | TBD | Naohiro Nishiguchi | | + | | | Volume management | When vehicle detect moving objects and external ECU output sounds(e.g. Alert), IVI system mute(or reduce) volume of active source of IVI system | TBD | Naohiro Nishiguchi | |
===== Requirement ===== | ===== Requirement ===== | ||
Line 54: | Line 55: | ||
^ No ^ name ^ Description ^ Recommended solution (if you have) ^ | ^ No ^ name ^ Description ^ Recommended solution (if you have) ^ | ||
| 0(example) | Nobuhiko Tanibata | A rule which is that fade-in/out of interrupt audio and current audio shall be defined with any toolkit. | N/A | | | 0(example) | Nobuhiko Tanibata | A rule which is that fade-in/out of interrupt audio and current audio shall be defined with any toolkit. | N/A | | ||
- | | 1 | Naohiro Nishiguchi | Shall be able to apply business logic implicitly. | + | | 1 | Naohiro Nishiguchi | Shall be able to apply business logic implicitly. (*1) | | |
- | 1.The latter source win | + | |
- | Discards the former source and output the latter source. | + | |
- | 2.The latter source win and the former source pause | + | |
- | Pauses the former source and output the latter | + | |
- | 3.The latter loose | + | |
- | Continues former source and discards the latter source | + | |
- | 4.The latter source is put on hold | + | |
- | Continues former source and puts latter source on hold | | | + | |
| 2 | Naohiro Nishiguchi | Shall have a persistency for sound source. | | | | 2 | Naohiro Nishiguchi | Shall have a persistency for sound source. | | | ||
| 3 | Naohiro Nishiguchi | Shall have a persistency for sound volume. | | | | 3 | Naohiro Nishiguchi | Shall have a persistency for sound volume. | | | ||
Line 73: | Line 66: | ||
+ | *1: There are major 4 patterns of arbitration(policy) in automotive | ||
+ | - The latter source win \\ Discards the former source and output the latter source. | ||
+ | - The latter source win and the former source pause \\ Pauses the former source and output the latter. | ||
+ | - The latter loose \\ Continues former source and discards the latter source. | ||
+ | - The latter source is put on hold \\ Continues former source and puts latter source on hold | ||
===== Known solutions ===== | ===== Known solutions ===== |